312 lines
7.5 KiB
C++
312 lines
7.5 KiB
C++
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#include "MyTools.h"
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#include "SBomber.h"
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#include "Bomb.h"
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#include "Ground.h"
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#include "Tank.h"
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#include "House.h"
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#include "ScreenSingleton.h"
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#include "enums/CraterSize.h"
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#include <chrono>
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#include <thread>
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SBomber::SBomber()
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: exitFlag(false), startTime(0), finishTime(0), deltaTime(0), passedTime(0),
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fps(0), bombsNumber(10), score(0) {
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MyTools::WriteToLog(std::string(__func__) + " was invoked");
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Plane* p = new Plane;
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p->SetDirection(1, 0.1);
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p->SetSpeed(4);
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p->SetPos(5, 10);
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vecDynamicObj.push_back(p);
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LevelGUI* pGUI = new LevelGUI;
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pGUI->SetParam(passedTime, fps, bombsNumber, score);
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const uint16_t maxX = ScreenSingleton::getInstance().GetMaxX();
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const uint16_t maxY = ScreenSingleton::getInstance().GetMaxY();
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const uint16_t offset = 3;
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const uint16_t width = maxX - 7;
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pGUI->SetPos(offset, offset);
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pGUI->SetWidth(width);
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pGUI->SetHeight(maxY - 4);
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pGUI->SetFinishX(offset + width - 4);
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vecStaticObj.push_back(pGUI);
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Ground* pGr = new Ground;
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const uint16_t groundY = maxY - 5;
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pGr->SetPos(offset + 1, groundY);
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pGr->SetWidth(width - 2);
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vecStaticObj.push_back(pGr);
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Tank* pTank = new Tank;
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pTank->SetWidth(13);
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pTank->SetPos(30, groundY - 1);
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vecStaticObj.push_back(pTank);
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pTank = new Tank;
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pTank->SetWidth(13);
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pTank->SetPos(50, groundY - 1);
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vecStaticObj.push_back(pTank);
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House* pHouse = new House;
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pHouse->SetWidth(13);
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pHouse->SetPos(80, groundY - 1);
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vecStaticObj.push_back(pHouse);
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/*
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Bomb* pBomb = new Bomb;
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pBomb->SetDirection(0.3, 1);
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pBomb->SetSpeed(2);
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pBomb->SetPos(51, 5);
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pBomb->SetSize(SMALL_CRATER_SIZE);
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vecDynamicObj.push_back(pBomb);
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*/
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}
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SBomber::~SBomber() {
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for (size_t i = 0; i < vecDynamicObj.size(); i++) {
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if (vecDynamicObj[i] != nullptr) {
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delete vecDynamicObj[i];
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}
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}
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for (size_t i = 0; i < vecStaticObj.size(); i++) {
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if (vecStaticObj[i] != nullptr) {
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delete vecStaticObj[i];
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}
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}
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}
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void SBomber::MoveObjects() {
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MyTools::WriteToLog(std::string(__func__) + " was invoked");
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for (size_t i = 0; i < vecDynamicObj.size(); i++) {
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if (vecDynamicObj[i] != nullptr) {
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vecDynamicObj[i]->Move(deltaTime);
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}
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}
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};
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void SBomber::CheckObjects() {
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MyTools::WriteToLog(std::string(__func__) + " was invoked");
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CheckPlaneAndLevelGUI();
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CheckBombsAndGround();
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};
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void SBomber::CheckPlaneAndLevelGUI() {
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if (FindPlane()->GetX() > FindLevelGUI()->GetFinishX()) {
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exitFlag = true;
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}
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}
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void SBomber::CheckBombsAndGround() {
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std::vector<Bomb*> vecBombs = FindAllBombs();
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Ground* pGround = FindGround();
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const double y = pGround->GetY();
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for (size_t i = 0; i < vecBombs.size(); i++) {
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if (vecBombs[i]->GetY() >= y) {
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pGround->AddCrater(vecBombs[i]->GetX());
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CheckDestoyableObjects(vecBombs[i]);
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DeleteDynamicObj(vecBombs[i]);
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}
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}
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}
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void SBomber::CheckDestoyableObjects(Bomb* pBomb) {
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std::vector<DestroyableGroundObject*> vecDestoyableObjects =
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FindDestoyableGroundObjects();
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const double size = pBomb->GetWidth();
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const double size_2 = size / 2;
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for (size_t i = 0; i < vecDestoyableObjects.size(); i++) {
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const double x1 = pBomb->GetX() - size_2;
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const double x2 = x1 + size;
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if (vecDestoyableObjects[i]->isInside(x1, x2)) {
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score += vecDestoyableObjects[i]->GetScore();
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DeleteStaticObj(vecDestoyableObjects[i]);
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}
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}
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}
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void SBomber::DeleteDynamicObj(DynamicObject* pObj) {
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auto it = vecDynamicObj.begin();
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for (; it != vecDynamicObj.end(); it++) {
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if (*it == pObj) {
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vecDynamicObj.erase(it);
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break;
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}
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}
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}
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void SBomber::DeleteStaticObj(GameObject* pObj) {
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auto it = vecStaticObj.begin();
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for (; it != vecStaticObj.end(); it++) {
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if (*it == pObj) {
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vecStaticObj.erase(it);
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break;
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}
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}
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}
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std::vector<DestroyableGroundObject*> SBomber::FindDestoyableGroundObjects() const {
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std::vector<DestroyableGroundObject*> vec;
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Tank* pTank;
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House* pHouse;
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for (size_t i = 0; i < vecStaticObj.size(); i++) {
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pTank = dynamic_cast<Tank*>(vecStaticObj[i]);
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if (pTank != nullptr) {
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vec.push_back(pTank);
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continue;
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}
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pHouse = dynamic_cast<House*>(vecStaticObj[i]);
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if (pHouse != nullptr) {
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vec.push_back(pHouse);
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continue;
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}
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}
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return vec;
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}
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Ground* SBomber::FindGround() const {
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Ground* pGround;
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for (size_t i = 0; i < vecStaticObj.size(); i++) {
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pGround = dynamic_cast<Ground*>(vecStaticObj[i]);
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if (pGround != nullptr) {
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return pGround;
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}
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}
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return nullptr;
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}
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std::vector<Bomb*> SBomber::FindAllBombs() const {
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std::vector<Bomb*> vecBombs;
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for (size_t i = 0; i < vecDynamicObj.size(); i++) {
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Bomb* pBomb = dynamic_cast<Bomb*>(vecDynamicObj[i]);
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if (pBomb != nullptr) {
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vecBombs.push_back(pBomb);
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}
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}
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return vecBombs;
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}
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Plane* SBomber::FindPlane() const {
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for (size_t i = 0; i < vecDynamicObj.size(); i++) {
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Plane* p = dynamic_cast<Plane*>(vecDynamicObj[i]);
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if (p != nullptr) {
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return p;
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}
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}
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return nullptr;
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}
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LevelGUI* SBomber::FindLevelGUI() const {
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for (size_t i = 0; i < vecStaticObj.size(); i++) {
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LevelGUI* p = dynamic_cast<LevelGUI*>(vecStaticObj[i]);
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if (p != nullptr) {
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return p;
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}
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}
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return nullptr;
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}
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void SBomber::ProcessKBHit() {
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int c = getchar();
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if (c == 224) {
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c = getchar();
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}
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MyTools::WriteToLog(std::string(__func__) + " was invoked. key = ", c);
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switch (c) {
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case 27: // esc
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exitFlag = true;
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break;
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case 72: // up
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FindPlane()->ChangePlaneY(-0.25);
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break;
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case 80: // down
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FindPlane()->ChangePlaneY(0.25);
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break;
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case 'b':
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DropBomb();
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break;
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case 'B':
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DropBomb();
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break;
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default:
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break;
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}
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}
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void SBomber::DrawFrame() {
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MyTools::WriteToLog(std::string(__func__) + " was invoked");
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for (size_t i = 0; i < vecDynamicObj.size(); i++) {
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if (vecDynamicObj[i] != nullptr) {
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vecDynamicObj[i]->Draw();
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}
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}
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for (size_t i = 0; i < vecStaticObj.size(); i++) {
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if (vecStaticObj[i] != nullptr) {
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vecStaticObj[i]->Draw();
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}
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}
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ScreenSingleton::getInstance().GotoXY(0, 0);
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fps++;
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FindLevelGUI()->SetParam(passedTime, fps, bombsNumber, score);
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}
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void SBomber::TimeStart() {
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MyTools::WriteToLog(std::string(__func__) + " was invoked");
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startTime = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::high_resolution_clock::now().time_since_epoch()).count();
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}
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void SBomber::TimeFinish() {
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finishTime = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::high_resolution_clock::now().time_since_epoch()).count();
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deltaTime = uint16_t(finishTime - startTime);
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passedTime += deltaTime;
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MyTools::WriteToLog(std::string(__func__) + " deltaTime = ", (int)deltaTime);
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}
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void SBomber::DropBomb() {
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if (bombsNumber > 0) {
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MyTools::WriteToLog(std::string(__func__) + " was invoked");
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Plane* pPlane = FindPlane();
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double x = pPlane->GetX() + 4;
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double y = pPlane->GetY() + 2;
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Bomb* pBomb = new Bomb;
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pBomb->SetDirection(0.3, 1);
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pBomb->SetSpeed(2);
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pBomb->SetPos(x, y);
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pBomb->SetWidth(SMALL_CRATER_SIZE);
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vecDynamicObj.push_back(pBomb);
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bombsNumber--;
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score -= Bomb::BombCost;
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}
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}
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