Get type's symbol recursively to handle cases with auto as variable
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@ -757,7 +757,23 @@ AutocompleteResponse.Completion makeSymbolCompletionInfo(const DSymbol* symbol,
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{
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{
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string definition;
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string definition;
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if ((kind == CompletionKind.variableName || kind == CompletionKind.memberVariableName) && symbol.type)
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if ((kind == CompletionKind.variableName || kind == CompletionKind.memberVariableName) && symbol.type)
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definition = symbol.type.name ~ ' ' ~ symbol.name;
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{
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DSymbol* s = cast(DSymbol*)symbol;
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// if using auto as variable declaration, then the type will be the function name
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// so let's get what the function symbol points to to get the actual type
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//
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// MyData myfunction() {}
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// auto data = myfunction(); <-- this gives 'myfunction' as type
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//
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// with this recurtion we now get the proper type: 'MyData'
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//
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// TODO: should probably move it at the call site
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// TODO: should probably make it fully recursive,
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if(s.type) s = s.type;
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definition = s.type.name ~ ' ' ~ s.name;
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}
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else if (kind == CompletionKind.enumMember)
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else if (kind == CompletionKind.enumMember)
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definition = symbol.name; // TODO: add enum value to definition string
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definition = symbol.name; // TODO: add enum value to definition string
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else
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else
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