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opend movement
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game.d
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game.d
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@ -625,7 +625,7 @@ SimpleWindow create2dWindow(string title, int width = 512, int height = 512) {
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/++
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This is the base class for your game. Create a class based on this, then pass it to [runGame].
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This is the base class for your game. Create a class based on this, then pass it to [runGame].
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+/
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+/
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abstract class GameHelperBase {
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abstract class GameHelperBase : SynchronizableObject {
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/++
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/++
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Implement this to draw.
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Implement this to draw.
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